Discussion about this post

User's avatar
North-Scorpion's avatar

Great article, though having played a experimental wilderness play in the Adventurer Colonist King style, I can attest to some further difficulties for the player side. Many thankfully you've addressed here but let me go through my initial thoughts which may not pick at the matter well.

Dungeons are not just not deadly as wilderness, they are also concentrated treasure as you said but let me expand. A problem I ran into as a player is with wilderness play, after a few relatively easy lairs such as giant rats, animal lairs, etc, the treasure gained was not enough to bring characters high enough in level to continue engagement with other lairs as difficulty would spike, and across a party, would not last long enough to find further "Easy" lairs to continue growth. Thus the few very small dungeons I came across were a great boon as concentrated and fairly reliable sources of growth as compared to wilderness hex clearing, even with troops, scouting or anything along those lines.

Combine this with need of scouting, shares with mercenaries and expenses incurred due to need of increased material to range farther led to a very low cash reserve. Admittedly some of it may have been overspending and a mistiming of attempting to build up enough forces for domains at war but that'd be a prime concern for me with the above changes. By only decreasing deadliness you still have the problem of income flow.

Thats what I have on hand for thoughts for now, I'll see if revisiting tomorrow gives me any other thoughts to the concept.

Expand full comment
RuleOfThule's avatar

This excellent writeup reflects a keen understanding of ACKS, functionally and aesthetically. When I built a campaign setting to demonstrate the principles behind ACKS, I had lots of thoughts along these same lines. Even though I tuned population assumptions downwards, the lands still presented as (relatively) highly civilized. The unassuming domain tables in the core book reflect the deep research done on ancient civilization; it really is an impressive feat. It shows both the power of distributions and the importance of designing with intent.

Expand full comment
5 more comments...

No posts