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Qyubey's avatar

Good stuff. Not sure if intrigue is what I'd call it overall but the structures laid out are solid. I think you can actually segment/firewall content decently well using information; can't disrupt a scheme if you don't know it exists, same as can't kill a goblin you haven't encountered. The relationship web seems like the heaviest part for the DM to manage so maybe it'd be best if they maintained a roster of 'active' figures while other NPC's are mainly passive.

Also, if you want some good scenarios starters for this, raid some of the trashy 'noble fantasy romance' genre books. The Princess is betrothed to the bloody knight who conquered her kingdom (who actually harbors dreams of rebellion) under orders from his lord. Genre is full of fun melodramatic relationship webs.

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Flooded Realms's avatar

Perhaps information has to be gamified in some way. If players were to write down their manuevers secretly to be revealed at the table, you could then have a period of time for making information gathering "checks" (again for lack of a better term). Then players can help handle some of the informational load. Almost like a game of En Guarde! First thing though would be determining what's is analogous to a "turn" and how many actions you get in a turn and such.

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