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RuleOfThule's avatar

Well said. There has been a shift in the design of TTRPGs and their video game brethren towards characters and character classes that are disembodied archetypes or lesser forms thereof. I distinctly remember the first time reading AD&D about how the Assassin class would necessarily belong to a guild and be part of a pre-existing association with its own history and goals. The crystallization of these ideas, embedded in that example, inspired the class design in BMD: roles in a specific factional entity.

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